| Question | Answer |
|---|---|
| Sell Value | All of them are sold for half their selling price. However, trade prices are twice the selling price, so keep that in mind. |
| Efficient Ways to Make Money |
In short, the best items for making money are guns and keys. For Junk, if I had to pick one, it would be Antibiotics. For guns, the Python and RX-7 are particularly good: they're lightweight, take up little space, and sell for a high price, giving them excellent value per slot. It's worth checking the sell price per grid slot for each gun. Also, in the endgame, the Intervention and A-50 are easy to obtain yet sell for a surprisingly high price. |
| What is Auction House? |
Players can buy and sell items with each other online. You can also transfer items between characters by listing an item, switching to another account, and then canceling the listing. Trading requires a special currency called Auction Credits, which is shared across the account. You can earn 250,000 credits once per day by completing the Auction Quest. One important thing to note is that all credits are reset once 100 real-time days have passed and the counter reaches 100/100. So make sure to spend your credits before they go to waste. |
| How to Increase Trader Level | Every 1,000,000c worth of trades increases your Trader Level by 1 during the season. |
| SCAV Trading |
Trade items sold by SCAVs, including ROTTE, are randomly selected from all available items, including items that are otherwise unobtainable, such as event-exclusive items. These items are sold at twice their normal price (i.e. 4× their sell value). The inventory rerolls at 00:00 GMT, meaning it changes every 24 hours based on 9:00 AM JST. Like the Auction House, SCAV trading is shared across the entire account. Creating additional accounts or increasing the number of SCAVs on sub-accounts does not give you additional opportunities to purchase items. |
| I can't equip or remove attachments... | When the gun does not have enough free space to accommodate the expansion, or when the attachment is a required attachment for another attachment, etc. |
| Quick Reload Mechanics |
If you don't know about this mechanic, you may encounter a situation where your magazine mysteriously disappears. There are two possible causes. First, if you don't have enough storage space for the magazine in your pockets or clothing (bags do not count), the game will automatically perform a Quick Reload (explained below), causing you to throw the magazine away. The other is that pressing R again while reloading allows you to perform a Quick Reload by skipping the step of storing the ejected magazine and throwing it away instead. You can avoid losing magazines by picking them up immediately or simply taking your time when reloading. |
| Rank Up Formula |
The formula for the experience required to rank up is: a(n) = 1000 + 500n² The amount of experience required increases by 1,000 for each rank. You need to reach Rank 26 to unlock all skills, requiring a total of 3,127,500 XP: Σ[0..26] a(n) = 3,127,500 |
| Mastery Level |
Each enemy kill grants 1 Weapon Mastery XP. Every time the Mastery Level increases by 1, Damage increases by 8, Accuracy by 1, and Fire Rate by 5. The maximum Mastery Level is 10, allowing a total increase of +80 Damage, +10 Accuracy, and +50 Fire Rate. The experience required to reach each level follows the formula: a(n) = 20(n + 1) The total experience required to reach the maximum level is: Σ[n=0..9] a(n) = 1,100 Therefore, you need to kill 1,100 enemies to reach the maximum Mastery Level. |
| Helicopter Spawn Event |
The event occurs randomly over time, so you can simply stay indoors with enough food and wait for it to happen. There is no apparent limit to how many times it can occur, so it is possible to trigger the event multiple times during a single deployment. However, helicopters currently have a guaranteed spawn at Outskirt, so there is little reason to deliberately trigger the helicopter event outside of the early game. |
| Quick-Use Items and Grenade Mechanics |
Quick-use items are readied by pressing Space Key. Flashbangs and hand grenades do not require you to pull the pin, so you can safely ready them without accidentally detonating them. However, explosive items can kill you or your teammates, so use caution. For grenade launchers, use C Key to reload and Ctrl Key to fire when using a weapon equipped with the dedicated grenade launcher attachment. These tactical weapons are aimed at the position of the mouse cursor. Aim the cursor directly at the enemy, or account for travel time and throw ahead of moving targets. |
| Ranking System | If you examine the wall immediately to the right after leaving the base, you can see a nationwide ranking of the number of enemies you have defeated. |
| Item Special Effects |
Magic 8 Ball: Typing "Magic 8 Ball" in chat lets you hear the voices of the dead. Painter's Kit: Only the host can create graffiti. With the item in their inventory, press E while facing a wall to create graffiti. Gold Pocket Watch: While carrying the item, you can change the deployment time. |
| Items You Should Always Bring Back |
・Legendary (May not have any practical use) Crystal Horse, Magic 8 Ball ・Always Bring It Back Item Case, Keychain, Weapon Case, Metal Gas Tank ・Extremely Rare LedX, Ammo Case, Medical Box, Document Case ・Rare Lunch Box, BookStoreKey, A-50 ・Uncommon Intervention, Gold Pocket Watch |
| Slot Probabilities |
・Prediction 0: 75% 1000: 15% 5000: 7% 10000: 3%...? It is unclear whether the probabilities change, but the expected value appears to be quite high, so you should theoretically make more money the more you play. Based on the prediction above, you can expect to make 550c per play. |